Flip a switch and the console suddenly tries to do the heavy lifting for your visuals. That’s effectively what happened in Sony’s latest PS5 Pro beta: PlayStation Spectral Super Resolution, better known as PSSR 2.0, has been toggled on by default.
The feature first appeared last year as an optional upscaling tool to sharpen textures and boost perceived fidelity without native engine patches. Until now, owners had to opt in manually. The beta build changes that behavior, applying the algorithm automatically—even to games that haven’t received official updates to support the tech.
Community posts on ResetEra flagged the change after users noticed the hidden PSSR setting, formerly buried under Screen and Video options, now set to active in the beta firmware. In practical terms, this means titles that haven’t been patched for PSSR will still receive post-processing upscaling from the system level.

Sony’s support channel has already weighed in. If you spot odd artifacts or unexpected graphical bugs while playing, you can turn PSSR off. If visual glitches appear, disable PSSR in Settings > Screen and Video to revert to the console’s default output behavior.
That caveat aside, reports over the past months suggest the technology has matured. Most players testing the beta haven’t run into major issues, and the upscaler tends to improve clarity on lower-resolution assets without obvious trade-offs. Still, results vary by game—some titles gain crispness, others show little difference.
Turning the feature off is straightforward for anyone using the PS5 Pro: open Settings, navigate to Screen and Video, and switch PSSR to off. No permanent changes are made to game files; this is a system-level effect that can be toggled any time you want to compare the difference.
Sony hasn’t announced when PSSR 2.0 will arrive in a public, stable update, so this beta window is a rare chance for hands-on evaluation. Will you leave the upscaler to run in the background, or will you flip it off and judge each game on its own merits?




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