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Need for Speed Rivals Online Features Going Offline: What You Need to Know
Electronic Arts has officially announced the upcoming discontinuation of online support for the acclaimed racing game, Need for Speed Rivals. According to recent updates sourced from Wccftech and Delisted Games, EA will pull the plug on Need for Speed Rivals’ online servers on October 7, 2025 (15 Mehr 1404 in the Persian calendar). The news surfaced after an observant player noticed Rivals’ addition to EA’s official list of titles scheduled for online service termination.
A Look Back: The Legacy of Need for Speed Rivals
Originally released on November 15, 2013, Need for Speed Rivals was developed by Ghost Games and Criterion Games and launched on PlayStation 3, Xbox 360, and PC. In October 2014, the high-octane racing experience made its way to PlayStation 4 and Xbox One, cementing its place as a fan-favorite among arcade racing enthusiasts. The upcoming server shutdown will affect the PlayStation 4 and Xbox One editions, as well as those accessing the title via backward compatibility on PlayStation 5 and Xbox Series X|S.
What Will Change for Players?
After October 2025, players will no longer be able to access any of Need for Speed Rivals' online features. This includes competitive multiplayer, online leaderboards, and various community-driven events, which have been core attractions for the game's strong following. Fortunately, Rivals supports a robust offline mode, allowing fans to continue enjoying its single-player content even after the servers go dark. This contrasts sharply with some other Live Service titles from EA, such as Anthem, which will become completely unplayable after their respective server closures (Anthem's shutdown is slated for early 2026).

Broader Impact: Digital Ownership and Fan-Led Campaigns
The decision to discontinue online functionalities for legacy games like Need for Speed Rivals is fueling wider debates in the gaming community. The Stop Killing Games campaign, which has already garnered over one million signatures, urges lawmakers to introduce protections against the unilateral removal of purchased games. Advocates argue that consumers deserve perpetual access to games they’ve bought, regardless of publisher support.
On the other hand, major publishers cite unsustainable costs associated with maintaining online infrastructure for aging titles. Industry figures, including Minecraft creator Markus Persson, have weighed in, with Persson quipping: “If buying a game doesn’t mean ownership, then pirating it isn’t stealing.” The clash highlights ongoing questions about digital rights, game preservation, and the future of online gaming.
Need for Speed Rivals’ Enduring Market Relevance
Despite the approaching shutdown of its online functionalities, Need for Speed Rivals remains an influential entry in the racing game market. Its innovative AllDrive system, which blurred the lines between single-player and multiplayer experiences, set new standards for social interaction in arcade racers. Fans who continue to enjoy the game offline can still take advantage of challenging AI opponents and the adrenaline-fueled police chases that define the Need for Speed experience.
This development is a sobering reminder of the fleeting nature of online features in modern games and underscores the importance of robust offline modes and clear digital ownership rights for gamers worldwide.

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