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Think the PS6 will arrive as a full-bore RDNA 5 monster? Rumors suggest otherwise. A trusted tipster on NeoGAF, known as KeplerL2, argues that Sony might once again choose a hybrid approach rather than pin the entire architecture on AMD's latest GPU roadmap.
There’s precedent. The PS5 blended RDNA1 with ray tracing hardware and skipped direct adoption of a second-generation RDNA design. According to KeplerL2, PlayStation 6 could follow a similar playbook: pick and choose the RDNA 5 features that matter for consoles, while avoiding a wholesale transplant of the GPU architecture.
Memory figures are part of the chatter. The same source floated a headline number of around 30 GB of GDDR7 for the PS6. Meanwhile, talk of a next-gen Sony handheld keeps resurfacing—this portable might ship with roughly 24 GB of LPDDR5X, matching the new ROG Ally X in raw memory capacity.
- PS6 (rumored): ~30 GB GDDR7
- Sony handheld (rumored): ~24 GB LPDDR5X, dockable

Dockable handhelds aren’t just a toy. If the portable can connect to a dock and run PS5 library titles, that broadens Sony’s ecosystem without forcing the company to fit desktop-class silicon into a handheld chassis. Still, sources caution the handheld is unlikely to match the raw performance of the current PS5 console.
If these leaks hold any weight, Sony may be prioritizing cost, thermals, and bespoke feature sets over a simple one-to-one upgrade of GPU architecture.
Timing remains fuzzy. Industry chatter and AMD's recent comments point to a 2027 window for new console silicon on the Xbox side, but Microsoft has not committed to a launch date. That leaves Sony room to time its hardware decisions around competitive moves, component availability, and developer needs.
Rumors like these are part roadmap, part strategy reading. Will PlayStation opt for a selective RDNA 5 implementation, or will a surprise engineering breakthrough change the game? Keep watching the rumor mill—it often tells you what the big players are planning before the press release does.
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